Alright, so you wanna know about this “boruto erotic adventure” thing I’ve been messing with? Buckle up, it’s a wild ride, and I’m not talking about some professionally produced game, alright? This is pure, unadulterated, DIY kinda stuff.
It all started, like most of my dumb ideas, with a late-night craving for something… different. I was watching Boruto, right? And my brain just went, “What if…?” Yeah, you know where this is going.
Phase 1: The Assets
- First thing I did was scour the internet for models. I ain’t gonna lie, some of the stuff I found was janky as hell.
- Spent hours cleaning them up in Blender. Rigging, texturing, the whole shebang. My fingers were cramping, but hey, gotta suffer for your art, right? (Or, uh, whatever this is.)
- Then came the environments. Snatched some free assets from Unity Asset Store. Nothing fancy, just needed something to set the scene.
Phase 2: The “Gameplay”
- This is where things got messy. I’m no programmer, okay? I know enough to be dangerous.
- Started with the basics: character movement. WASD, camera controls, you know the drill. Lots of copy-pasting from tutorials, I ain’t ashamed to admit it.
- Then came the “interactions.” Let’s just say it involved a lot of animation blending and some very questionable script writing.
Phase 3: The “Story” (and I use that term loosely)
- Okay, this was mostly just me making stuff up as I went along. No grand narrative here, folks. Just pure, unadulterated fan service.
- Wrote some dialogue. Cringy? Absolutely. Did I care? Not one bit.
- Threw in some “choices” that didn’t really matter, just to give the illusion of agency.
Phase 4: The… uh… “Testing”
- This is where I found out how truly broken everything was. Clipping issues, animations that looked like they were from a horror movie, the works.
- Spent way too long debugging. Seriously considered giving up multiple times.
- Finally got it to a point where it was… functional. Ish.
Phase 5: The “Release” (to myself)
Yeah, that’s right. This thing ain’t seeing the light of day. It’s strictly for personal enjoyment. Don’t judge me.
The Result?
A buggy, janky, and utterly ridiculous “game” that I’m strangely proud of. It’s a testament to my questionable taste and my ability to cobble together something from nothing.
Would I do it again? Probably not. But hey, at least I can say I did it. And who knows, maybe this will inspire someone else to create something even weirder. The world needs more weird, right?
Lessons Learned:
- Animation is hard.
- Debugging is even harder.
- My sanity is worth more than internet fame.
So yeah, that’s the story of my “boruto erotic adventure.” Don’t ask me for a copy, because you ain’t getting one.