Okay, guys, let’s talk about my little adventure with “Suicide Squad: Kill the Justice League,” or as I like to call it, “Suicide Squad: Kill Arkham Asylum… eventually.”
First things first, I fired up the game. Hyped! I mean, Suicide Squad, right? Always loved the comics, the movies… most of them, anyway. I was ready to wreck some stuff as Harley Quinn.
The initial load-in was… fine. Nothing spectacular, nothing terrible. Just your standard superhero/villain game setup. Got my squad, got my mission briefing, and then… bam! We’re dropped into this messed-up version of Metropolis.
The Messy Middle
So, the goal is supposedly to take down the Justice League, who’ve all gone bonkers, Brainiac-style. Cool concept, right? But here’s where things got a bit… muddy.
I spent a good chunk of time just trying to figure out the controls. They’re not bad, per se, just… busy. Lots of buttons, lots of combos, lots of stuff flying around the screen. It’s a lot to take in, especially when you’re being swarmed by enemies that look like they crawled out of a rejected Power Rangers episode.
- Shooting Stuff: The shooting mechanics are decent. Each character has their own style, which is cool. King Shark with his big guns, Deadshot with his sniping… it’s all there. But it can feel a little repetitive after a while.
- Traversing the City: Getting around Metropolis is actually kinda fun. Each character has their own way of moving, like Harley’s grappling hook or Boomerang’s… well, boomerang. It’s chaotic, but in a good way.
- Fighting the Big Bads: The boss fights… oh boy. They’re supposed to be the highlight, right? Taking down Superman, Batman, all those guys. But they felt… underwhelming. Some were just frustratingly difficult, others were just plain boring.
The combat system is good to me, and the characters feel very different.
Trying to Find the Fun
I kept playing, hoping things would click. I tried different characters, different strategies, different difficulty levels. Sometimes, I’d have a blast. A perfectly timed combo, a slick traversal move, a satisfying headshot… those moments were great.
But then, I’d get bogged down in another repetitive mission, another confusing objective, another wave of those same purple-ish enemies. It started to feel like a chore.
Arkham Asylum… Sort Of
Now, about that “Kill Arkham Asylum” part… it’s not really about killing the asylum, is it? It’s more like… dealing with the fallout of what happened there, and the ripple effects throughout the Arkhamverse. Which, to be fair, is an interesting concept.
But the execution? It felt… disjointed. Like the game couldn’t decide if it wanted to be a continuation of the Arkham series or its own thing. It’s got the characters, the setting, the overall vibe… but it doesn’t quite capture the magic of those earlier games.
Finally, after several hours, I had to put the controller down. Not because I’d “finished” the game, but because I just wasn’t feeling it anymore. It’s not a terrible game, but it’s not a great one either. It’s… somewhere in the middle. A bit of a mess, really.
Maybe I’ll go back to it someday. Maybe not. For now, I’ve got other games to play, other worlds to explore, other villains to (maybe) defeat.