Okay, so, I’ve been messing around with this game project, right? And the melee combat was feeling kinda… meh. Like, hitting enemies felt like punching a pillow. No real impact, you know?
So, I decided to add some weight to it. Make it feel like you’re actually hitting something, not just waving your arms around. First thing I did was, I thought, “Hey, let’s make a separate thingy for combat.” Like, not mixing it with all the other stuff, a separate component. Makes it cleaner, and I can use it for both my character and the AI dudes.
Then, the camera. Man, the camera is important. I started playing around with it. Shaking it a bit when you land a hit. Zooming in slightly, you know, the whole shebang. It really made a difference. It’s like, now you can feel the hit, not just see it.
Next up, I was like, “What if the enemies actually react?” So I added this knockback thing. When you hit ’em, they get pushed back. And I found some animations online, and I got the enemy to play a short animation like it was hurt when it took damage. I slapped those on, and bam! It’s like night and day. Suddenly, hitting something actually feels like hitting something.
- Created a combat component: I made a separate part just for the fighting stuff.
- Played with the camera: I messed around with camera shake and zoom to make hits feel more impactful.
- Added knockback: Now enemies get pushed back when you hit them.
- Added hit react animations: Made some animations that play when an enemy is hit.
What I’ve done:
But hey, I’m no expert. I just wanted to share what I tried. Maybe it’ll give you some ideas. It’s all about experimenting and seeing what feels right. I mean, I’ve messed with a few other games, as a player, but this is my first time really digging into making it better.
I remember this one game, I forget which, but it was all about getting the distance right for melee attacks. That was pretty cool. I might try to mess with that next. And trust me, a good melee system? It makes the game so much more fun. Like, seriously, it’s a game-changer.
Anyway, that’s my little experiment so far. Hope it’s helpful or something, and the combat will be better and better.